Have you played those exit puzzle games on iPod/iPhone, gotten stuck on a level, and looked for a hint? And found a full solution instead, with no explanation of WHY it works? Here we will provide both hints and spoiler-protected solutions, along with our best explanation of why that solution works. If you are searching for a particular game level, please use the game directory to the right. If you have a request, leave a comment!
100 Floors
As I create entries for the game "100 Floors", they will be linked here. If you are looking for a particular level that hasn't been done yet, please leave a comment below.
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I cant figure level 97. Im the type that needs to understand, not just get solutions. Please help?
ReplyDeleteDone! The link is entered on the 100 floors page now. Thanks for reading!
DeleteLevel 100?
ReplyDeleteWould love to...but unfortunately I haven't worked out the logic of that one myself yet!
DeleteLevel 70? I looked at the solution.... but it doesnt make any sence to me logically.
ReplyDeleteMe either, yet! I am wondering if there is a pattern or clue in the background images of each "room". I need to take screenshots of them all and see if there's any theme.
DeleteEach room has a consistent pattern for what room it goes to next if you click right or left. See below, sorry if the text is confusing. Basically, you just need to do some trial and error to figure out what room leads where and what the path is to get to the UFO.
Delete5 <-- 1 --> 2
10 <-- 2 --> 7
9 <-- 3 --> 10
8 <-- 4 --> 1
2 <-- 5 --> 7
1 <-- 6 --> UFO
3 <-- 7 --> 5
2 <-- 8 --> 6
1 <-- 9 --> 4
2 <-- 10 --> 5
So, using this, we know that from room 1, we need to go right to room 2, then left to room 10, then right to room 5, then right to room 7, then left to room 3, then left to room 9, then right to room 4, then left to room 8, then right to room 6, and finally right to the UFO.
As far as the reasoning for why any specific room leads to any other room, I don't know, I can't see a pattern there. I think it's mainly just an exercise in trial and error and learning the correct paths between the rooms. Hope this helps!